SUPER. HOT. SUPER. HOT. SUPER. HOT.
I first came across SUPERHOT in early 2014, a product of a gamejam comprising of only a handful of levels, and it blew my mind. A first person shooter is by no means original, but one where time only moves when you do, a highly stylized environment and one-hit kills made for Matrix-esque gameplay which was over far too soon. Luckily a Kickstarter campaign followed soon after and my code finally arrived last week.
Here’s a short video of my first half an hour with the game, playing some of the early campaign missions. It’s only out on Steam at present with an Xbox One version pending.